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Adrie Atticus
The Shadow Plague The Bastion
306
|
Posted - 2014.09.11 19:43:00 -
[1] - Quote
In b4 "GRR GOONS". |

Adrie Atticus
The Shadow Plague The Bastion
309
|
Posted - 2014.09.11 22:52:00 -
[2] - Quote
Fonac wrote:Sniper Smith wrote:Fonac wrote:... This should be nerfed, make an exponential increase of sov bills for every one more system you hold and make it way to expensive to own half the eden 0.0 landscape... Just means they will break Alliances into 2-3 parts, keeping them in the Collation. There must be counters to this. Even if there aren't it's still an issue, that sov is as cheap as it is... I agree however, I just didn't want to lengthen my post even further so I wrote it In as an example.
How can you limit human social interaction? |

Adrie Atticus
The Shadow Plague The Bastion
312
|
Posted - 2014.09.12 08:36:00 -
[3] - Quote
Schmata Bastanold wrote:Swiftstrike1 wrote:Sovereignty, in it's current form, should be removed from the game entirely.
The true measure of "ownership" is control.
If I control what happens in your sov, then it doesn't matter whose name is on the label.
Control of a system does not require new game mechanics
That's basically it. If you can stomp on anybody visiting your system you in fact have control over that system. You can allow people anchor their POSes, have mining ops, ratting parties, whatever but the moment you don't want them there you just burn everything to the ground and kill everybody because they are on "your" territory. It works in lowsec pretty well, people take over systems not by planting artificial flags but by actually murdering everything that moves. People use "landscape" of systems connections (pipe lines) to protect resources (agents, belts, moons) they consider theirs. And all that without bubble baths on gates and jump bridges and mechanics to put their name on system info. Null could be great if only system control would mean actual control not by magic power of my name painted on the wall.
So we can plant N+1 players in a system for X amount of hours in cloaky ships to flip the system? |

Adrie Atticus
The Shadow Plague The Bastion
312
|
Posted - 2014.09.12 10:31:00 -
[4] - Quote
Schmata Bastanold wrote:Adrie Atticus wrote:So we can plant N+1 players in a system for X amount of hours in cloaky ships to flip the system? What part of "murdering everything" did you miss from my post? It's not about just having numbers in system, it's about using them to keep others away. Right now system is yours even if you never visit it again after planting a flag. Only thing stopping others from building a station there is that flag not your men power. I'm not talking about some weird occupancy game mechanics, I'm talking about occupancy by being there and fighting other off "your" ground. System should be yours because you actively prevent others from being there and exploiting its resources not because your alliance ticker is in system info panel. Don't think in terms of "I will drop 1000 ships for X hours and flip occupancy timer" think in terms "I log in and see strange people in local, they poach my belts and rats and maybe even will suck my moongoo, I need to murder them before more will come". Again, occupancy by keeping land by force not by some new lines of code calculating "presence factors". Null should be no mans land, you deserve nothing unless you can fend off others from it.
But what metric would you use to gauge the "ownership" of the system or are you thinking of NPC null style of "no one owns this space but group X dominates the system technically owning it"? |

Adrie Atticus
The Shadow Plague The Bastion
312
|
Posted - 2014.09.12 13:41:00 -
[5] - Quote
Dinsdale Pirannha wrote:Schmata Bastanold wrote:Adrie Atticus wrote:So we can plant N+1 players in a system for X amount of hours in cloaky ships to flip the system? What part of "murdering everything" did you miss from my post? It's not about just having numbers in system, it's about using them to keep others away. Right now system is yours even if you never visit it again after planting a flag. Only thing stopping others from building a station there is that flag not your men power. I'm not talking about some weird occupancy game mechanics, I'm talking about occupancy by being there and fighting other off "your" ground. System should be yours because you actively prevent others from being there and exploiting its resources not because your alliance ticker is in system info panel. Don't think in terms of "I will drop 1000 ships for X hours and flip occupancy timer" think in terms "I log in and see strange people in local, they poach my belts and rats and maybe even will suck my moongoo, I need to murder them before more will come". Again, occupancy by keeping land by force not by some new lines of code calculating "presence factors". Null should be no mans land, you deserve nothing unless you can fend off others from it. Exactly. If you can't drive out interlopers "stealing" your resources, then you don't control the territory. Wormholes work that way today, and they are considered a form of null sec space. If a group rolls in and starts eating your sites, you either watch them helplessly or kill them. If some group of 30,000 pilots can't manage to control 3,000-4,000 systems at one time, then their territory is too large. (Waiting for people to say this will only lead to larger cartels). Do the following and a lot of the null sec stagnation goes away: 1. Bye bye any sov. 2. Triple the distances between systems. 3. Wipe out jump bridges completely. 4. Titan bridging costs go up by at least one order of magnitude, and major limitations put on the mass and quantity of ships Titans can move through a jump portal. 5. And yeah, bye bye standard null sec local, and replace it the wormhole version. But alas, CCP is terrified of the repercussions when the cartel leaders lose their minds at such proposals. None of this will happen.
Sure if the ease of daily living is also bumped down in hisec in the same magnitude by, lets say, having hisec regions separated by npc nullsec and all missions being moved to be based on security status with 1 mission level equivalent to 0.2 of secutiy starting at 1.0-0.9 for L1 to L5 at 0.0 and lower. |

Adrie Atticus
The Shadow Plague The Bastion
315
|
Posted - 2014.09.13 10:52:00 -
[6] - Quote
All of you running for a FW-style system, do keep in mind that you most likely will end up in a system where one group contorls 90% of known nullsec and we are back in the situation where we left off. |

Adrie Atticus
The Shadow Plague The Bastion
316
|
Posted - 2014.09.13 14:22:00 -
[7] - Quote
Heat-seeking Moisture Missile wrote:Rek Seven wrote: ... How does a AFK cloaked ship stop you from doing anything? If you're worried about him lighting a cyno for his friends to kill you, can't you just use a cyno jam or one of the many other tactics available to you? 2 things off the top of my head 1. Blackops Drops 2. Proper PVP fit ship can gank a PVE ship quickly
But if they're AFK, they cannot harm you. |

Adrie Atticus
The Shadow Plague The Bastion
316
|
Posted - 2014.09.13 17:06:00 -
[8] - Quote
Kagura Nikon wrote:My take on capital ship travel issue. Create a traffic control for the capital ships.
What that means? Every minute a SINGLE capital ship can jump into a system. From ALL the ships that had activated a cyno to jump into the system, ONE will be randomly drawn and jump, the others wait another chance on next minute. YES that would make HUGE hot drops VERY VERY hard to do.
Capitals would still be present, but bringing more than 20-30 would be a nightmare and would be better to bring subcapitals.
Aa before I forget, make titan bridges compete with the capitals for the jump slot.
Bridge carrier into the field with the titan, problem solved. |

Adrie Atticus
The Shadow Plague The Bastion
316
|
Posted - 2014.09.13 17:36:00 -
[9] - Quote
Nullsec - "NERF IT NAO"?
Eve is a game of commitment and even advertised as such with possibilities of specialization or jack-of-all-trades. This can scale from someone wanting to train into a battleship taking a month to people wanting to max out a carrier for some reason spanning over 3 years in skill training alone. Other wanted to dominate the market on a commodity and others want to live permanently in wormhole space. Some want to dominate a FW war zone and work towards that (GJ GalMil).
At some point people went and decided that they want to commit themselves into nullsec and gathering as much space, resources and man power as possible. These alliances and coalitions have flared up quickly and burned down even more quickly.
All the types listed are one sort of commitment and are endorsed by CCP to be great game play and content creators. Now people want one of those commitments nullified because the current status quo is deeply entrenched due to the groups having power being extremely large and powerful in their respective areas, mainly logistics and man power. Why would one commitment need to be erased and others left alone? Clearly people who have worked for something don't deserve to keep their achievements untouched and all their work should be stripped from them.
Most of the ideas people have posted promote "1 person can capture a system but will be overrun by 3 and they will take the system". Some want to limit power projection by cutting jump distance, amount of ships passing per cyno or increasing fuel requirements. All these ideas have a base thinking that the issue is something being easily transported immediately to a battle field or that logistics to handle tower fuel is done too efficiently.
What is being missed with almost all of the suggestions is that the "new guys" wanting to take sov under a new system would still be outnumbered badly. If you cannot exceed numbers of the defenders, occupancy sov wouldn't hold much worth. Cutting jump distance would just force to use more cynos. Limitations on ships per cyno means you'd just have extra alts lighting N+1 cynos so you can drop ships fast enough. Increased fuel requirements only hurt those who cannot produce isotopes fast enough.
All the changes are seen as "yay nullsec is saved" but almost all arbitrary limitations forget that there are players who need these mechanics in day-to-day operations which are not directly related to nullsec. Are you willing to cripple the whole game just to fix nullsec?
Arbitrary limits to e.g. amount of players allowed to enter a system at one time (via a cyno, been proposed many times) could also be extended to normal means of travel. How would a station in hisec where you can only have 20 players docked at a time sound like? Stargate which only allows 100 jumps per hour? Agent which will only give out 50 missions per hour? Arbitrary limits are arbitrary because they are used to limit what is allowed in certain content. FW complexes have ship requirements on the gate and dominant faction can deny docking rights for opposing factions. Ship size restriction has been quoted as a feature which levels out the playing field and disallows shipping up to win the fight.
On the point of FW, Gallente recently dominated the field by having more numbers willing to fight at all time zones; they had superior amount of man power and committed themselves to finish the job once and for all. Current nullsec blocs had a superior amount of man power to commit into capturing all the systems they currently have. Politics was involved in both cases, but why is former allowed and cheered at and latter yelled as unfair?
If nothing else comes from this whole post; please think how the changes will affect people outside of nullsec when you are trying to think heavily-limiting arbitrary rules which will be applied to all the space in the game.
Also screw typos CBA to check for them. |

Adrie Atticus
The Shadow Plague The Bastion
317
|
Posted - 2014.09.13 22:44:00 -
[10] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Nullsec - "NERF IT NAO"?
Eve is a game of commitment and even advertised as such with possibilities of specialization or jack-of-all-trades. This can scale from someone wanting to train into a battleship taking a month to people wanting to max out a carrier for some reason spanning over 3 years in skill training alone. Other wanted to dominate the market on a commodity and others want to live permanently in wormhole space. Some want to dominate a FW war zone and work towards that (GJ GalMil).
At some point people went and decided that they want to commit themselves into nullsec and gathering as much space, resources and man power as possible. These alliances and coalitions have flared up quickly and burned down even more quickly.
All the types listed are one sort of commitment and are endorsed by CCP to be great game play and content creators. Now people want one of those commitments nullified because the current status quo is deeply entrenched due to the groups having power being extremely large and powerful in their respective areas, mainly logistics and man power. Why would one commitment need to be erased and others left alone? Clearly people who have worked for something don't deserve to keep their achievements untouched and all their work should be stripped from them.
Most of the ideas people have posted promote "1 person can capture a system but will be overrun by 3 and they will take the system". Some want to limit power projection by cutting jump distance, amount of ships passing per cyno or increasing fuel requirements. All these ideas have a base thinking that the issue is something being easily transported immediately to a battle field or that logistics to handle tower fuel is done too efficiently.
What is being missed with almost all of the suggestions is that the "new guys" wanting to take sov under a new system would still be outnumbered badly. If you cannot exceed numbers of the defenders, occupancy sov wouldn't hold much worth. Cutting jump distance would just force to use more cynos. Limitations on ships per cyno means you'd just have extra alts lighting N+1 cynos so you can drop ships fast enough. Increased fuel requirements only hurt those who cannot produce isotopes fast enough.
All the changes are seen as "yay nullsec is saved" but almost all arbitrary limitations forget that there are players who need these mechanics in day-to-day operations which are not directly related to nullsec. Are you willing to cripple the whole game just to fix nullsec?
Arbitrary limits to e.g. amount of players allowed to enter a system at one time (via a cyno, been proposed many times) could also be extended to normal means of travel. How would a station in hisec where you can only have 20 players docked at a time sound like? Stargate which only allows 100 jumps per hour? Agent which will only give out 50 missions per hour? Arbitrary limits are arbitrary because they are used to limit what is allowed in certain content. FW complexes have ship requirements on the gate and dominant faction can deny docking rights for opposing factions. Ship size restriction has been quoted as a feature which levels out the playing field and disallows shipping up to win the fight.
On the point of FW, Gallente recently dominated the field by having more numbers willing to fight at all time zones; they had superior amount of man power and committed themselves to finish the job once and for all. Current nullsec blocs had a superior amount of man power to commit into capturing all the systems they currently have. Politics was involved in both cases, but why is former allowed and cheered at and latter yelled as unfair?
If nothing else comes from this whole post; please think how the changes will affect people outside of nullsec when you are trying to think heavily-limiting arbitrary rules which will be applied to all the space in the game.
Also screw typos CBA to check for them. When peopel suggest limits to capitals ship they indeed want them nerfed as well in low sec. Large blobs of capital ships are an issue everywhere. When we present one optiont aht solves that thing you poitnt, that the new guys will be outnumbered, you simply throw it away ignoring. You are not helping. The only way to make massive numeric advantage not be a neccessity (and only a luxury) is to impose limits not circunvented by having more ships and more people. BE those jumps per minute into a system, or 1 jump per day per capital ship. No other idea, you may wish whatever you want will avoid giving a huge advantage to massive super blocs . And btw I doubt any operation thta is not classified as a BLOB would have problem with the propositions of how many ships can jump at same time. If you are bothered by that, then YES you NEED TO BE NERFED, because YOU ARE PART OF THE CANCER!
I'm still not getting the point of "if you have more than 20 friends you shouldn't be allowed to fly with them at the same time". Blobs happen because people band together via social interaction to work towards a single goal. Could the GlaMil have taken the warzone without working together on the last constellation? Probably not as all of them had different agendas on what should be done.
Limit sandbox or MMO from a sandbox MMO and it falls apart as a game. EvE isn't a game which can be played solo or with just 2 friends at the highest level if the interaction is ships-in-space. Market PvP can be done solo easily, but people will band together to achieve goals and they will travel together.
Also I don't understand what you mean with "YOU ARE PART OF THE CANCER!", can you elaborate what this "CANCER" is? Social interaction? |
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Adrie Atticus
The Shadow Plague The Bastion
317
|
Posted - 2014.09.14 08:38:00 -
[11] - Quote
Speedkermit Damo wrote:Taconia wrote:Be very careful CCP. If you break null, I will leave game. Burn Jita will be a tea party. Solve your problems. I remember how you fixed drone regions. You merely took things away. That was not a solution then, and will not be now. The fact that renters like you exist. Is why nullsec is already broken. Imagine being able to control a system without having to bend the knee to PL.
And then you get dropped by a swarm of capitals, get camped until you lose the system. |

Adrie Atticus
The Shadow Plague The Bastion
318
|
Posted - 2014.09.14 11:38:00 -
[12] - Quote
Azami Nevinyrall wrote: I didn't even mention Concorde LP, or Goon LPGäó. I said that limiting Agents to one group is wrong...and it is! Every agent is available to every player (Standings permitting!) This would prevent Players from accessing Agents in...yes...Goon space. And all SOV space too..........unless they were "Blue" or in said Alliance. So, there most of the playerbase....excluded. Then you'd have to even it out so no one Group gets more or better Agents then the rest. Which involves looking at the map and hand picking them and placing them. Oh, and borders change. Just like moon-goo! It'll be gamed too all ****!
So it's fully okay for FW people to get locked out of stations they previously had access to because they picked a side to fight for where as it's not okay for people to get locked out of null outposts because they picked a side to fight for?
Also remember that the outposts are player-built and upgraded, there should be some benefits on dumping money into the isk sinks. |

Adrie Atticus
The Shadow Plague The Bastion
318
|
Posted - 2014.09.14 11:40:00 -
[13] - Quote
Nerriana wrote:Adrie Atticus wrote:Speedkermit Damo wrote:Taconia wrote:Be very careful CCP. If you break null, I will leave game. Burn Jita will be a tea party. Solve your problems. I remember how you fixed drone regions. You merely took things away. That was not a solution then, and will not be now. The fact that renters like you exist. Is why nullsec is already broken. Imagine being able to control a system without having to bend the knee to PL. And then you get dropped by a swarm of capitals, get camped until you lose the system. The Idea would be that with properly designed sov that big cap fleet can take it, but it can't hold it. Imagine this: Your Small Underdog Alliance(tm) has couple hundred pilots and a handful of systems. You use this space: Rat, run plexes, run PI, mine moongoo, mine asteroids, build stuff and so on. This activity (and it has to be activity instead of passive holding) builds influence that allows you to hold sov. More influence -> better sov. Better sov then allows stations, POSes and so on to have better timers (or even full invulnerability) and other defensive advantages (along better ratting, possibly PI bonuses and other sundry). Without activity the sov eventually, in few months, decays into nonexistence. Up to and including stations becoming NPC stations open to all. Then your Nasty Big Alliance (tm) takes an exception to you and steamrolls the place with supercapfleet. With big influence and good sov this has to involve several days or even weeks of attacks on colonies, reinforcing and destroying POSes and stations and so on. Not simply ninja-plopping a SBU. After sufficient attacks the stations and structures the sov level decays enough so that you can plop down the SBU (or otherwise start directly contesting the sov). However, your small alliance wants to stay nevertheless. There are couple nasty weeks or months of playing cat&mouse with BNA(tm) subcaps, possibly hit&run ninja ganks on careless caps and so on. However, unless BNA(tm) brings carebears in and starts to rebuild the system, it can only hold it temporarily. After losing interest and/or moving elsewhere, the BNA(tm) sov starts decaying. SUA(tm) attacks (quick ganks to reinforce/destroy structures etc.) speed up this decay process. Until one day the sov flips by eg. blowing up a non-reinforced structure and possibly arranging a DUST bunny assault on station. (Latter might include fun stuff like "docking" with large transport and suppression of station external defenses and so on).
So having to grind 5 timers which can span up to 120 hours in total + fighting time is not long enough and should be made longer?
The scope of offensive warfare is something you have never clearly experienced, having to grind systems for months burns out so many players every single time that it's not feasible for any of the power blocs to do so. |

Adrie Atticus
The Shadow Plague The Bastion
318
|
Posted - 2014.09.14 11:42:00 -
[14] - Quote
nvm. |

Adrie Atticus
The Shadow Plague The Bastion
318
|
Posted - 2014.09.14 12:20:00 -
[15] - Quote
Azami Nevinyrall wrote:
If CCP puts Agents in Player Owned Stations, you are preventing most of the playerbase from accessing them! If it's not balanced properly with the current map, people will ***** and complain. Followed up by accusations of favoritism. Then we all have to deal with people like Gevlon and his ass-backwards thought process.
You do realize that all agents are of equal value only adjusted by the system security status? |

Adrie Atticus
The Shadow Plague The Bastion
319
|
Posted - 2014.09.14 15:19:00 -
[16] - Quote
Azami Nevinyrall wrote:Nerriana wrote:baltec1 wrote:Azami Nevinyrall wrote:
You completely missed my point, let me explain again...
If CCP puts Agents in Player Owned Stations, you are preventing most of the playerbase from accessing them! If it's not balanced properly with the current map, people will ***** and complain. Followed up by accusations of favoritism. Then we all have to deal with people like Gevlon and his ass-backwards thought process.
Let them whine. Everyone would have the ability to take sov space for their own to get these things. Under our plan 80% of sov space will be freed up. Here are couple ideas about Agents on Player Owned Stations:  As CONCORD (and pirates) are neutral, so are the agents. Agent-bearing station must be open and accessible to everyone. As long as the agent is in residence (including a week-long "warning period" which sends notification to anyone with any items on station after owner cancels agents' contract), the station cannot be closed to anyone. This allows pirate population to control the carebear population and keeps carebears on their toes.  Station services are available to everyone at same price as long as agent is in residence. Profits from station services naturally go to the owning corp. Otherwise, if you want to get fancy, you could allow other corps to buy, install and maintain their own service modules and run a bit of competition...  Station owners naturally pay for the privilege of having agent(s) on station. This cost naturally escalates with mission levels available. This is, of course, in addition to normal station costs. All good ideas here! I highly doubt (for example) CFC liking the idea that anyone can dock in any of their stations that isn't CFC...doesn't matter if it has agents or not.
Well, destructible stations would be nice so we can pop the now useless stations with random people's belongings inside them, I'd like that very much. Have fun finding a station after they're all popped and only safety in system is either cloaking or erecting your own POS which will be immediately popped once you poop it out of the cloaky hauler.
I want balance in null, I don't want to turn it into NPC sov because we'd seize having sov null at that point. Can CCP take the hit of tens of thousands of subs with that move? |

Adrie Atticus
The Shadow Plague The Bastion
319
|
Posted - 2014.09.14 20:03:00 -
[17] - Quote
Triget wrote:CIA Agent wrote:Triget wrote:We need a New World.
i really do like this idea but i find one major flaw. if the residents of this new world were able to build supers and titans and any other form of capitals... how is that going to be fair for anyone from the outside that wants to take it? and who is to say the current null sec groups wont send its legions of men without supers and titans and capitals to carve out a few systems in a region there and then build caps for defensive purposes. if you have any thoughts on this i would love to hear it It is entirely possible for outside entities to set up shop in the new world, but doing so would take time, and since they are already invested in supers that can't reach there, they probably will not build a second set just to control the new space. Most likely you would have Dreads/Carriers built, but subcaps would rule the field for quite some time. It might, in 2-3 years time, resemble the situation we have now, but those would be 2-3 glorious years. It has taken 4-5 years for the current super forces to build up to what we have now, I doubt many who now have the super forces will want to repeat the building process. The other thought behind this proposition is economic. The two major powers control space. They have a cartel over that. With the addition of more, and potentially more valuable space, the value of their space would decline. You might see the major powers sending some of their corps/alliances out to take space there, but those would be far away, and after a period of salutory neglect my finally overthrow the existing space yoke. What I find most attractive about the idea is that CCP can experiment with sov mechanics in the new areas if they want without upsetting the existing player base. Major new areas, in much the same format as the old would bring in tons of new subscribers. What gets people to sub, log in, and play is having a clear, exciting and obtainable goal. This would give players the opportunity..
Currently systems worth rattingin are -0.8 and lower, let's say the new space would be -1.0 to -2.0; all you'd have is current power blocs heading to the best systems and leaving inferior space behind.
Also supers don't take long to produce, you'd have first ones popping out from the multiple ovens in 3-4 months and we'd be in the same situation again. |

Adrie Atticus
The Shadow Plague The Bastion
319
|
Posted - 2014.09.14 20:45:00 -
[18] - Quote
Triget wrote:Adrie Atticus wrote:Triget wrote:CIA Agent wrote:Triget wrote:We need a New World.
i really do like this idea but i find one major flaw. if the residents of this new world were able to build supers and titans and any other form of capitals... how is that going to be fair for anyone from the outside that wants to take it? and who is to say the current null sec groups wont send its legions of men without supers and titans and capitals to carve out a few systems in a region there and then build caps for defensive purposes. if you have any thoughts on this i would love to hear it It is entirely possible for outside entities to set up shop in the new world, but doing so would take time, and since they are already invested in supers that can't reach there, they probably will not build a second set just to control the new space. Most likely you would have Dreads/Carriers built, but subcaps would rule the field for quite some time. It might, in 2-3 years time, resemble the situation we have now, but those would be 2-3 glorious years. It has taken 4-5 years for the current super forces to build up to what we have now, I doubt many who now have the super forces will want to repeat the building process. The other thought behind this proposition is economic. The two major powers control space. They have a cartel over that. With the addition of more, and potentially more valuable space, the value of their space would decline. You might see the major powers sending some of their corps/alliances out to take space there, but those would be far away, and after a period of salutory neglect my finally overthrow the existing space yoke. What I find most attractive about the idea is that CCP can experiment with sov mechanics in the new areas if they want without upsetting the existing player base. Major new areas, in much the same format as the old would bring in tons of new subscribers. What gets people to sub, log in, and play is having a clear, exciting and obtainable goal. This would give players the opportunity.. Currently systems worth rattingin are -0.8 and lower, let's say the new space would be -1.0 to -2.0; all you'd have is current power blocs heading to the best systems and leaving inferior space behind. Also supers don't take long to produce, you'd have first ones popping out from the multiple ovens in 3-4 months and we'd be in the same situation again. Agreed that only 3-4 systems per region are worth anything. And I think that all nullsec should have more resources, but that its connection to empire should be more tenuous. If all the major powers ran into the new space, then we would have fixed the stagnation in existing space and a glorious power vacuum would arise. And no, super don't take that long to produce, but who is going to run in and build 1,000 of them to cover 4 regions? Because that's what you need to equal what we have now. Additionally, people who have already built their super probably don't want to build another in a place that Chribba can't 3rd party.
Power vacuum would be a good thing in a way that smaller groups could get some null of their own when bigger groups run off after the new gold rush, but I'm fairly sure that there'd be a massive amount of minerals going through the gate, badgers are cheap, production toons dime-a-dozen and blueprints everywhere. Subcaps would be cool for a while but at least capitals would be pushing out of every nook and cranny at a stupidly high rate and we'd be back on the capital front in a few months, I agree on supers taking a tad longer.
More players doesn't only mean more players on the field but also more miners, producers and logitics people, 5000 can keep up a larger and faster production than a group of 500 quickly overwhelming a smaller setup.
Only way to "equal" the playing field is to impose arbitrary limits to social interaction between current players and those will not go down smoothly as we're used to thousands of people in single alliances. |

Adrie Atticus
the shadow plague The Bastion
319
|
Posted - 2014.09.15 10:01:00 -
[19] - Quote
Ninteen Seventy-Nine wrote:Carniflex wrote: any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of the same ship.
Putting a pod anyone on the map doesn't equivocate to putting an individual standing fleet (especially of the capital variety) anywhere on the map. I'm more than aware of the mental hurdles people will jump through to try and suggest this isn't the case. But it flat out is. And putting bodies in cruisers and battleships is a far cry from dreads and slowcats. And if we want to play mental hurdles... even if someone also stages capital fleets all over the galaxy with jump clones/podding themselves around between them, it's one measure further away from the current state of blinking fleets wherever we want them instantly. You can can repeat "power projection nerfs won't work" until your blue in the face. It doesn't make it so. And as often as someone claims that there will be a person like me explaining that literally every reform of null will be for not if the space and politics cannot be regionalized.
Are you still standing behind your original idea of limiting social interaction to a tight group and introducing the coalition mechanic as part of the corporation and alliance structure with tight "you need to vote or you get disbanded" mechanic?
If yes, how will that nerf power projection? |

Adrie Atticus
the shadow plague The Bastion
320
|
Posted - 2014.09.15 19:36:00 -
[20] - Quote
Abbadon21 wrote:I have been writing about this topic recently (and about Force Projection) on my site. I encourage everyone to read this article and the comments: http://www.eveproguides.com/force-projection-killing-eve/Here are some ideas to fix EVE and stop the accelerating loss of players:1. Remove the ability to restrict access to stations in Sov Null Sec -This will make deep Sov more dangerous and create content. Everyone can Dock at outposts but the owners can still charge for services (within limits). 2. Remove 10% of Sov Null Sec today -Face it, there aren't enough people in Null and the fact that you can roam through 30+ systems and not see anyone in some cases means it's too big. Shrink it and create more conflict. 3. Remove Timers from Sov Warfare -Timers encourage Defensive Warfare (Blob Warfare). Everyone has time to amass huge fleets to engage in mind numbing F1 TIDI fights. Don't encourage these fights. -Instead use onlining Timers and single Sov Modules. No SBUs, just one module that controls Sov for that system. Give it the HP of a POCO but NO REINFORCE. Online Delay of 15 minutes where it is half hitpoints or something. 4. Station are conquerable without timers. -You can't restrict access but you can take over the station and gain control of it's income. Make this something similar to the HP of a Large Control Tower. 5. Nerf Titans -Titans must Bridge from outside a POS Shield -Titan Bridges have a mass limitation and cool down timer. No more than 5-10 ships through every minute. 6. Nerf Jump Bridges -Either Remove them all together or find some other way to make them less useful. 7. Remove Passive Moon Mining from the game -EVE's biggest problem right now is that everyone is consolidating into large coalitions in an effort to control the ISK Sinks. This then allows them to easily fund Supercarriers and Titans, and thus make them vastly overpopulated. Owning a super capital today is roughly the same difficulty and frequency as owning a carrier 6 years ago. -Passive Income encourages bad gameplay and laziness. Make people work for ISK. -Make Moons actively mined by mining barges or even by mining capitals. Maybe a new capital that you park on a Moon and mine, all the while vulnerable to attack. 8. Make Null Sec PVE more dangerous -Put a 10 second delay on Local -Make Plexes warpable without probing whenever someone is in them -Allow Black Ops drops inside Plexes but not Titan Bridges or Normal Cynos -Buff Belt Ratting in Low and Null Sec 9. Fix Siphons -Siphons were a great addition to the game, but make them harder to detect and harder to kill. 10. Add a new "Cynosural Disruption Field Generator" Module for Heavy Interdictors -No Cynos can be lit within 100km of the HIC -Draw back is you can't move, jump, or dock for one to five minutes once activated -Can be used on gates and stations 11. Force Super Carriers to jump though a Capital Cyno that can only be lit by Carriers -To drop supers you must first drop a carrier on a regular cyno, then light a Capital Cyno on the carrier, delaying entrance. 12. Only Three Capitals can jump through each Cyno, then 60 seconds cool down -Reduce Cyno durations by 50% -After 3 ships through cyno deactivates but ship still cannot move until cycle ends These changes will have a MASSIVE impact on the game. Some of them may even be unfeasible to do, but hopefully they give the Devs some ideas how they can get EVE back on track. The last thing I want to see is an EVE that is unplayable unless you join a mega coalition, which is where it's headed right now. I hope that these changes are made a priority and we see something in the next expansion.
1. Also allow us to turn off a station, rendering anyone and anything inside inaccessible and services need to have no upper limit on amount charged. Want free services? Conquer the station. 2. Remove all systems between -0.01 and -0.39 and you'll have better space for everyone 3. Buff EHP five-fold or more 4. See 3 5. Titans are already getting unsubscribed because CCP isn't enforcing their rules on bumping ships inside a POS, no need for that 6. Sure, but impose same limits on stargates if a faction does not own sov on both sides 7. Remove PI passive income 8. They are already warpable without scanning, not sure what to think 9. That requires removing features from the API's industry side, would be stupid 10. Area of effect is too small, grids can be stretched to 500km 11. Yay, entrance delayed for 5 seconds 12. Yay, arbitrary limits
Everyone can make suggestions which are overkill or borderline stupid, but at least visit a nullsec system to get you bearings on what they look like. |
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Adrie Atticus
The Shadow Plague The Bastion
320
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Posted - 2014.09.16 14:27:00 -
[21] - Quote
Ilyana Nehla wrote:I know strange idea but maybe its working?.
how about the following:
Every Constellation has a (fixed) Capital. To get sov in a wholeconsteallation you have to hold >=1/2 Systems in the const. + the capital. If you either lose the capital OR <1/2 of the constellation you lose Sov.
How do you take a System? Simply destroy the TCU (HP so lets say a group of 10 Battleships can destroy them in 30Minutes (Arbitrary) ) and online your own TCU (2 Minutes). When a constellation is neutral or claimed by another alliance(!) you can not use jump bridges into that constellation. Cyno Jammers should be small enough to fit into a Battleships cargohold(maybe some kinda EW-BS like the scorp can get an extra hangar or a module) and block a whole constellation.
What does it bring? Small renterpets ususally cant field enough to resists a well planned attack. Swift landgrabs are possible and without the ability to Jumpbridge everyone - even scaps - have to use gates(@big entities: yes scaps CAN use gates FYI) A swift attack on a big entities staging system in their unfavourable TZ can inflict a BIG loss in assets closed down on station. 1.More backstabs 2.more pew pew 3.?????? 4. Profit
So 10 dreads can destroy and plant their own TCU in less time than siege module cycles once, that's just stupid. |

Adrie Atticus
The Shadow Plague The Bastion
322
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Posted - 2014.09.17 10:01:00 -
[22] - Quote
Ilyana Nehla wrote:
1.) Alliances like the big entities do not need that much space as they do have currently - they just "want" it for the giggles and renting. Have you ever been in outer-nullsec? Its empty 99% if the time. Its not even used, its just taken "because they can".
2. )T2 logi with no remote assistance? This doesnt make sense. I would however like to see a 1 remote repair limit on any ship.
3.) I like the POS-Thingy. Minable by everyone would make the goo's prices inflated. I'd however like to see a 6 weeks change in abundance in ANY(!) moon. So you will need to scan down them more often, just like with hotspots on PI.
4.) So then you have a coalition-coalition. People flock to whatever is the easiest.
This does however apply to any alliance in game. As the state of today only big blocs can afford such massive fleets needed to do so today. A single dread is taken down with relative easy and with my suggestion to remove Jumpbridges usable in systems not claimed by the OWN(!) alliance a single dread WILL die and will not get support that easily as it is today with JB etc.
Thats the best I came up with. Sorry. Feel free to suggest your own system to make small sov and small skirmishes enjoyable and rewarding for smaller alliances. Don't get me wrong but all about making sov easier to defend etc. is surely something helping small alliances but if you see the macroimage of your solution this system will boost big blocs by a large magnitude.
I do know, and that is intentional. With no JumpBridge to the system these dreads have(!) to use gates giving the defender a small advantage in traveltme. I'd rather see fast switching if possession of a sector than the current system with a few large blocs owning and renting all 0.0.
1) There's not "giggles and renting" 70% of nullsec is horribly unusable space with almost nothing going for it. Hell, any system below -0.6 is not worth upgrading for ratting purposes. There's a reason why NPC null agents are used; they're worth more than trying to capture bad truesec systems.
2) Logi is in a weird spot and this thread will get even more "remove logi" posts, there's no real fix to it outside of drastic reworking. Logistics is a binary system at the moment and if it's good, it's going to be used. If it's not good, it won't be used, there is no achievable middle road.
3) Moongoo should be changed, agree on that. Maybe put the cycle at 8-12 week depletion instead of a hard cycle.
4) The original point was so stupid that wasting time on coming up with a counter-point is wasting valuable air.
Then the meat of the post: Why does a 10-man alliance need space? Because it's cool to own it? Because other small aliances will flock to your sov trying to take it? Because you want to own space? Because it's cool to own it?
Unless you have the backbone to keep your system, you cannot take one and expect not to be touched badly in it. Look at legion of xxdeathxx, they're not part of a bloc, yet they manage to keep their space. It is infested with NPC dwellers who have some sort of a pact not to shoot them, but in the end XIX could hold their sov relatively well when an equal-sized force was trying to take it in a semi-serious way. Granted, they did call in NC. reinforcements when things went sour but it's not like they have a permanent pact with any of the coalitions for defensive warfare. How big is XIX? 1600 members, almost the same size as MOA (who has been losing members because they can't do missions as the station is camped for a few days), yet one of them can take and hold sov, the other can't.
I wouldn't go and call 1600 man alliance small, but in eve, having the activity of 10% is huge and their effective force was around 280 pilots at any given time, they're well-sized for their space. Could 10 people take and hold sov? Yes, they could take it, but any normal roam in null could wipe them off the map. Simple fact is that 10 people is easy to get together for the sole purpose of urinating into your morning cereal, but getting 200+ people to do the same is hard. It's a good thing that there is some sort of minimum threshold for activity and pilot count to grab the space you will use and to be able to defend it.
TL;DR: 10 people holding sov will be overrun in 30 minutes by a lowsec roaming gang, stop asking for 1-man corps being able to hold space. |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 12:51:00 -
[23] - Quote
Your link is broken, check sharing settings. |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 14:21:00 -
[24] - Quote
Nikk Narrel wrote:Place a mechanic that favors a maximum size of 5 man groups. Anything beyond 5 participants meets a point of diminishing if not negative returns.
The only way to bring play across the real spread of players is to give them an option for not needing to be a part of the biggest blob / blue doughnut.
Diplomacy is great, and it should have influence, but right now a few talented players are able to dominate hundreds if not thousands of other players by making agreements with each other.
Great gameplay for them, maybe, but that leverage is making the rest of those involved nothing more than spectator / drones.
All I'm seeing is "CCP needs to remove one 'M' from the MMO because I cannot stand other people". There are many games for those who cannot play with others at a large scale, EvE isn't one. |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 15:08:00 -
[25] - Quote
Nikk Narrel wrote:Adrie Atticus wrote:Nikk Narrel wrote:Place a mechanic that favors a maximum size of 5 man groups. Anything beyond 5 participants meets a point of diminishing if not negative returns.
The only way to bring play across the real spread of players is to give them an option for not needing to be a part of the biggest blob / blue doughnut.
Diplomacy is great, and it should have influence, but right now a few talented players are able to dominate hundreds if not thousands of other players by making agreements with each other.
Great gameplay for them, maybe, but that leverage is making the rest of those involved nothing more than spectator / drones. All I'm seeing is "CCP needs to remove one 'M' from the MMO because I cannot stand other people". There are many games for those who cannot play with others at a large scale, EvE isn't one. And noone is saying it should be. Keep in mind, EVE also claims to be a sandbox. That means the structure needs to support variety, or it is a sandbox in name only. If you have no options to fight against larger groups, except to get another larger group, than you just killed any option not tied to equal or larger size in a conflict. Noone plays without hope of enjoyment, and losing predictably is a real kill joy.
Sandbox doesn't mean there is pre-built variety, it means there are tools which can be combined in a new way to cause a new effect which cannot be countered with old methods.
No option to fight a greater force than create an equal force? That's exactly what a sandbox caused. Blame the sandbox or blame the players? |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 17:09:00 -
[26] - Quote
Nikk Narrel wrote: Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.
I believe we need to place a clear foundation for small groups being effective against the sov establishments.
I feel we need to retire the mantra of blob or GTFO.
For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety.
Removing the social interaction options in-game would just cause an explosion in OOG tools to track all of the allies and overlay in-game if you're shooting allies or hostiles. Also limiting social interaction is equal to branding EvE as a Massive Online RPG because Multiplayer has been stripped out by arbitrary limitations from anyone who doesn't have the time to handle OOG tools for coalitions.
Large coalitions are because of human nature to band together and countering that will not come from game mechanics. |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 17:13:00 -
[27] - Quote
Felix Judge wrote:Kagura Nikon wrote:Whatever the implementation may be, somethign is needed. A way that smallers fleets can cause damage or economic disruption on a sov held territory if they are not coutnered. There must be possible to hurt an alliance a bit without the need to bring 500 people.
That is necessary so that smaller fleets need to be coutnered, so MORE small scale combat happens. Easy. Base sov on presence of military ships over a certain amount of time - short enough that takeovers dont take weeks, but but long enough that nul does not return to ping-pong games. Yes, I have thought longer about this and posted a thread all of its own in the Features and Ideas forum... so look below if you are interested in the details. Oh, and please leave a comment there if you think it would not work for some reason.
Alliance X has 500 plaeyrs. Alliance Y has 10 000 players.
Imagine: Taking a system takes 100 active combat pilots in the system for 24 hours being active. Alliance X can take one system per day and have to force people to play for almost 5 hours every single day to attack or defend space. Alliance Y can ask every pilot to be in space for an hour per day and still can assault or defend 4 systems.
No matter what you do to "prefer small gangs", larger numbers will always run over the small gangs either via attrition, financial superiority (shinier ships in larger numbers) or just by blobbing.
Remember, if a group of 5 can do X, a group of 50 can do potentially 10X. |

Adrie Atticus
The Shadow Plague The Bastion
332
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Posted - 2014.09.18 18:57:00 -
[28] - Quote
baltec1 wrote:Adrie Atticus wrote:Nikk Narrel wrote: Right now, we have no established foundation for small group effectiveness against blob tactics, and also nothing exists to effectively threaten sov establishments created by blob tactics.
I believe we need to place a clear foundation for small groups being effective against the sov establishments.
I feel we need to retire the mantra of blob or GTFO.
For this you need to limit the free social interaction we currently have in-game and out-of-game. This "current situation" has happened because people are allowed to talk to each other and gather in numbers to get safety. Not at all. We simply need to allow small groups to be able to inflict damage on the blobs. Hence the need for the logi nerf.
That sounds lovely, we'll get more explosions per fight and implant prices go up. WIn-win.
It's still not going to get "Random Hisec Alliance 93653" to venture out to null. Maybe 30 alliances who don't own sov now would try to get a few systems, but they could be coralled into a single region as pets to shoot at |

Adrie Atticus
The Shadow Plague The Bastion
339
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Posted - 2014.09.19 13:43:00 -
[29] - Quote
Soo, judging by the angst going on here, goons are once again the reason why N3/PL hold way more space than goons and goons need to be smacked while others are fine and dandy at continuing on their merry ways? |

Adrie Atticus
The Shadow Plague The Bastion
341
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Posted - 2014.09.19 17:55:00 -
[30] - Quote
Serendipity Lost wrote:I'm only using goons because he's the one posting the crappy overlord endorsed fixes.
I have no idea which overlord pressured for each individual change that brought us here. Heck, I've liked the goons and their antics since my born on date.
TBH I don't even know the guy and am quite indifferent to him personally.
One thing about goons is they have always had a pretty healthy propoganda machine in the eve meta game. They are coming up short this time. I think the truth of the matter (null sec rainbow unicorn happy theme park renter land is boring) is just a bit too large to cover over at this point. Something inspirational about not being able to kill an idea should probably go here, but it's 3rd snack time at work, so....
The thing with e.g. Baltecs ideas is that we'd be forced to drop a sizeable chunk of space we hold creating a massive void for others to fill it. The PL-posted suggestions is close to that also as it'd shrink the space one could own from thousands to mere hundreds as a coalition. You could be looking at over a thousand systems up for grabs if one of the system gets implemented and that'd be the thing to bring people to sov null.
If'd be down to the players to go and get systems, create content and try to fight but it'd be mostly small alliances fighting from single systems while big coalitions 3rd party the fights and defecate on the "fun" of new guys. |
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Adrie Atticus
The Shadow Plague The Bastion
345
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Posted - 2014.09.20 13:37:00 -
[31] - Quote
elitatwo wrote:Rowells wrote:MASSADEATH wrote:its your JB network and your ability to project that power..that is the key.....if you had to move 15 jumps from YAO to 5zxx-k , Do you really think you could camp the station? NO ...we would kill you off every time. Its the ability to cyno in from vast distances from multiple alliances huge amounts of ships.... HAHAHAHAHAHAHA....No. NPC station in the heart of the CFC? You're delusional. Most of the dudes who hell camp that station have their ships already there. I have a few there myself. Like Shepard Wong said, that's a terrible example of power projection. Unless you consider simply undocking as power projection. Maybe sov holder should not be allowed to dock in npc stations ever again. Haz sov, use it
Hisec players should not be able to dock in lowsec or npc null. FW-plaeyrs should not be able to dock in hisec or null npc. Sovholders cannot dock in NPC station.
Sounds good.
Also I'd like to partake on whatever your are smoking. |

Adrie Atticus
The Shadow Plague The Bastion
345
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Posted - 2014.09.20 18:55:00 -
[32] - Quote
Syndicate is the perfect case and point in "want that space? fight for it". It's exactly what people are asking for in terms of mechanics. Why is this bad? |

Adrie Atticus
the shadow plague The Bastion
365
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Posted - 2014.09.22 11:27:00 -
[33] - Quote
Kagura Nikon wrote:Adrie Atticus wrote:Syndicate is the perfect case and point in "want that space? fight for it". It's exactly what people are asking for in terms of mechanics. Why is this bad? Well sindicate has NPC stations. That makes it a completely different 0.0. You cannot ever really evict someone from npc 0.0 unless you are goign to LIVE there and enforce that.
Well the previous poster (which I forgot to quote) just said that someone is actually having a strangehold on syndicate and he/she wishes not to live there; people are enforcing their space.
It's not the same, granted, but it has lead to a conclusion where outsider was kept away by using the space and defending it. |

Adrie Atticus
The Shadow Plague The Bastion
366
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Posted - 2014.09.23 11:03:00 -
[34] - Quote
Oxide Ammar wrote:I like this, rather than having load of systems not in use this will encourage ppl to habitat nullsec and do their pve/pvp activities otherwise you don't need all this space.
You'd have as much empty space as you have now, isn't one of the arguments for change to happen to see more targets in null?
System security tanks your PvE options heavily when it drops below -0.7 and that has to change. |

Adrie Atticus
The Shadow Plague The Bastion
381
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Posted - 2014.09.26 11:02:00 -
[35] - Quote
Kagura Nikon wrote: THe game needs tactical targets that can be harassed and damaged by small fleets, somethign to be possible to use a bit of "gerrilla tactics" without a frotnal clash, a place where massive super fleets are not the answer.
AND there must be a way to make that 2-3 capitals ships do not work just as super capital blob bait. And hte only way I see that possible is to make impossible to jump dozens of capitals at SAME time in a system.
Form a big enough ball to not get harassed, a few hundred supercaps sounds about right. This isn't a small-scale 6-man multiplayer shooter, you're in an MMO. Obviously this group would attract the attention of everyone and their grandmother, but at least you'd be able to take systems if you are big enough of a threat.
How you manage to gather this group comes from social interaction like a good MMO has.
What CCP is changing first is the wrong end but it's one of the easiest changes and I'm not looking forward to more changes to trivial things as they'll only **** off null players and limit smaller entities who cannot get fuel fast enough to jump their small pack of caps and blobs around the map.
Edit: just change the whole of null in one go instead of building irritation and ill suspense of more bad an easy changes. Do it on Phoebe or whatever comes after that.
Just, BOOM, all the changes. |

Adrie Atticus
The Shadow Plague The Bastion
381
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Posted - 2014.09.26 11:06:00 -
[36] - Quote
Serendipity Lost wrote:Here's an interesting idea that hasn't really been brought up yet. Everyone just quit paying rent. Really.... just stop. Calculate the time it will take your overlord to take all the sov back that is being rented. When the winning blob fleet shows up, just go play mech warrior while they retake the system. Once they have it all back, join thier corps. Pretend nothing happened.
The net change in game play will be zero. You just aren't paying rent anymore. There isn't any sov to fight over either way. You rent it from them or they own it. When they go back to playing mech warrior you go back to whatever pve you were doing before you quit paying rent. When they come back and hastle you or whatever... just log off and go play mech warrior.
What's good for the goose is good for the gander. Join them in their afk play. Eventually CCP will fix the problem or dry up. Either way - you'll already be up to speed in mech warrior.
Renters don't own the sov in system, if they don't pay rent, they get booted trapping all their assets to the station and revoking clone rights. After that it takes 30 minutes + reinforce + 30 mins to remove all of their POS's and job's done. |

Adrie Atticus
The Shadow Plague The Bastion
381
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Posted - 2014.09.26 13:22:00 -
[37] - Quote
Ninteen Seventy-Nine wrote:baltec1 wrote: The very fact that you think we want to keep the current sov is evidence enough that you have no idea what you are talking about. The only people CCP should ignore are NPC high sec players who have zero experience in null sov.
I'm not a high sec player. Try again. Again you reveal your irrelevant assumptions. As if there is no grey area between Goons and their blue donut, and high sec mission runners. Enjoy embracing a failed endgame. Keep repeating you have all the answers when you embody all the problems of null. Those of us that know better will have moved on, and you will get to be king of the mountain of a dying meta. I promise you, your ideas are not only bankrupt, but biased and fueled by a handful of people obsessed with maintaining the status quo. Likely CCP will realize this far too late, and you will have bragging rights for having "won" eve before it actually dies. Not that any of that differs from years of your organization repeating it's goals. Have fun with that.
But there is a significant difference. Yes, the hisec ice miner momst likely produces a large quantity of isotopes used in null, but he interact via a hisec system (jita) and not in null sec.
I think you might want to either post on your main or grasp the concept that if you're not part of a field or have trained expertise on it, you might have no clue on what actually happens on the field or what changes are required. Opinions are beautiful and golden, but not a single person should take their personal opinion as the final solution to everything. |

Adrie Atticus
the shadow plague The Bastion
385
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Posted - 2014.09.28 12:49:00 -
[38] - Quote
Regatto wrote:Null shouldn't be about crap like blitzing in bombers and ishtars. That won't create much content. The balance between sov being too hard and too easy to take won't be easy to find, especially considering how much CCP enjoyes to overnerf things
Nerfing high sec incursions to lower income would make sense and slower the inflation. It may also force more groups into low/null sec incursions.
Another interesting thing would be adding cap to number of systems alliance can hold. Now people will want to say that it can be worked around. Which is truth, but in cases of biggest renting empires it will require more people to run, more chances of backstabbing and more drama which...this usually makes things moving :)
Blitzing would be stupid indeed, people don't understand how many people biggest coalitions have at their disposal.
Hisec incursions are quite fine at the moment because they're actively denying their income by popping the moms early.
Capping sov to an arbitrary number is stupid if we cannot live in that space. Forcing 1000 people to live in 125 systems which have to be at -0.7 or better on security is worse than allowing us to have 1000 people living in 20 systems. If this change would happen, we could just introduce sov costs which ramp up extremely fast and would cause largest alliances to drop excess space. Moon goo would still be a good cause of fights because I'm fairly sure you'd have hostile towers in your new friendly system but disposing it would be a bit tricky when the owners want to keep them. |

Adrie Atticus
the shadow plague The Bastion
385
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Posted - 2014.09.28 14:39:00 -
[39] - Quote
Azami Nevinyrall wrote:baltec1 wrote:Shepard Wong Ogeko wrote:Serendipity Lost wrote:Shepard Wong Ogeko wrote:I have to agree with the idea that nerfs to power projection will just be worked around. We'll stage capitals all around and run to them in interceptors. Buy more capital alts. Stock more isotopes. Whatever.
Their needs to be more work in getting the most out of smaller territories, and disincentives to holding vast territories.
Something everyone should keep in mind about simple ways of making sov easier to take, like less structure hp or no timers;
If you nerf this down to something a "small group" can deal with, it will be something a single FC in CFC or PL could do on a whim. If you make it too easy, entire regions will be blitzed by a bunch of bombers or Ishtars. Sounds good to me. Let the blitz begin. I just looked at the eve map. It's Saturday night and (once again) null is primarily deserted. Blitzing in bombers and ishtars will create pvp, upheaval and conflict.... and folks will have fun and not be bored. The only thing it will ruin is renting. I think there are like 40 null residents who don't want that. Let's get this done. Wow. You really don't get it. This is what happens when high sec players start spewing forth their terrible ideas on subjects they have no experience or understanding with.  Which is always better then Nullsec Cartels spewing even more terrible ideas. Purely based on securing their status quo, enabling the blue doughnut, and boring the **** out of their line members to the point of unsubbing and playing something else...
I take it you haven't read the suggestions from "Nullsec Cartels"? It would not be preserving systems, batlec1 even threw out an idea which would cause us to lose 70% of our current sov. Guess what, the idea was workable and would provide systems for new people to live in and give current coalitions ratting options which allow more people to live in the same space. |

Adrie Atticus
the shadow plague The Bastion
386
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Posted - 2014.09.28 16:34:00 -
[40] - Quote
Azami Nevinyrall wrote:@Adrie The "Suggestions" you speak about do nothing to fix the current state of nullsec...
That 70% loss is space is completely bullshit, as we both know that'll be filled with CFC entities anyways. Take your "alliance" as a beautiful example. Mittens didn't have 100% control over the former alliances, so he told your "leadership" to drop your alliances and form a new one under his direct control.
Similar will happen again!
Enjoy your.........."freedom"
Can you post the link to your set of suggestions posted somewhere in this thread? I'd like to read them. |
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Adrie Atticus
the shadow plague The Bastion
386
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Posted - 2014.09.28 18:42:00 -
[41] - Quote
Azami Nevinyrall wrote:Adrie Atticus wrote:Azami Nevinyrall wrote:@Adrie The "Suggestions" you speak about do nothing to fix the current state of nullsec...
That 70% loss is space is completely bullshit, as we both know that'll be filled with CFC entities anyways. Take your "alliance" as a beautiful example. Mittens didn't have 100% control over the former alliances, so he told your "leadership" to drop your alliances and form a new one under his direct control.
Similar will happen again!
Enjoy your.........."freedom" Can you post the link to your set of suggestions posted somewhere in this thread? I'd like to read them. I've posted at least 35 times in this thread discussing **** even with Baltec1. Try reading the entire thread and paying half attention to what others say aswell. Instead of what drivel is shoved into your face by your glorious leaders...
Why so angry?
I'll do a search then, I've read the whole thread but I skip all the rants so might have missed a post or a hundred. |

Adrie Atticus
the shadow plague The Bastion
393
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Posted - 2014.09.29 16:52:00 -
[42] - Quote
Heat-seeking Moisture Missile wrote:baltec1 wrote:Heat-seeking Moisture Missile wrote:Would reducing max fleet size do anything to discourage the blobs?
say only 5/squadron instead of 10
We make more fleets. true, but it still requires more effort though. more fc's. more boosters. more coordination amongst fleets.
You should check out how voice comms support parent and child channels. |

Adrie Atticus
Shadows of Rebellion The Bastion
394
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Posted - 2014.10.01 09:28:00 -
[43] - Quote
X Gallentius wrote:baltec1 wrote:They bulk of null players earn their isk outside of their empires in more lucrative highsec. Again you are doing the mistake of thinking alliance level income is what the line members get, its not.
I think you are under the mistaken impression that I differentiate between alliance level income and line member income. The alliances are making a massive levels of isk. If their line members aren't getting their fair share of it then that's a YOU problem - not a null sec wealth generation problem.
SRP is technically income to line members, but you forget the amount of money sunk into sov bills each month alone. Also, why would you start paying dividends every month to every irrelevant idiot and spy who don't even manufacture a single cap booster or have the decency to undock before farting. |
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